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FIGHTING FANTASY

FEATURES

Are YOU ready to become The Hero of Deathtrap Dungeon?

The Hero of Deathtrap Dungeon is an all new digital RPG game set within Ian Livingstone's Deathtrap Dungeon series. Sentient Play is teaming up with Ian Livingstone and Iain McCaig - along with a superteam of both the usual suspects (game industry talent) and the unexpected (like Alex Gygax, son of Dungeon & Dragon’s co-creator, Gary Gygax) - on a group quest to bring you the most convenient way to experience the very best parts of old-school role-playing.

 

Enter, if you dare, a vast tournament labyrinth for a game of high-stakes decisions, where your educated guesses could lead to grave peril or fantastic rewards. In this single player role-playing game, explore, fight monsters, craft items, solve puzzles, outwit opponents, and skill up your hero to be the first to conquer Deathtrap Dungeon.

Ideal for both veteran role-players looking for convenient solo play and new players looking for an easy intro to the classic pen-and-paper RPG experience, The Hero of Deathtrap Dungeon uses the Storybook Hero RPG engine to bring the best parts of "old-school" role-playing to life in a modern, cinematic way. With the convenience of a gamebook, replayability, and the wide wonder of pen and paper role-playing, this is a revolutionary “Novel” RPG where your actions literally write the book as you play.

Train, craft, trade, explore, fight, and uncover secrets to become powerful and experienced enough to be the first to make it all the way through the new expanded Deathtrap Dungeon. You have one month to master the dungeon, so use your time wisely: decide when to train and craft items, and when to journey into the dungeon to fulfil quests or attempt a final run all the way through the dungeon.

Head to www.fig.co/deathtrapdungeon for a special sneak preview of the upcoming Fig campaign to learn more.

The Hero of Deathtrap Dungeon Sukumvit's
The Hero of Deathtrap Dungeon old school

Old School Role-Playing

  • All the good RPG stuff: loot, exploration, quests, combat, puzzles, character customisation, skills progression, equipment, crafting, base-building, and more

  • Continual Progress, Increasing Depth: feeling of constant Progress and Unlocks as you level up, recruit new mentors, learn new skills and crafting recipes - letting you solve harder challenges.

  • Danger looms and success is not guaranteed: characters are exceptional individuals, not superheroes. You can encounter challenges you are not yet ready for.

  • Creativity encouraged with multiple Solutions and Approaches: encounters can be overcome in multiple realistic ways; combat, stealth, negotiation, sleuthing, etc. In addition, YOU will be challenged, not just your character. Solutions will require your creativity, wit, and strategy to succeed (but no twitch skills or split-second timing required).

  • Old-school Art: black and white hand-drawn illustrations and maps come to life with animation and parallax motion.

Modern Play

  • Cinematic Reading: you've never read like this before! Ink swirls, illustrations move, and a dynamic soundtrack adapts to what's happening in the story.

  • Learn as you play: no google needed. More critical decisions come later in the game when you already understand what’s going on. The virtual GM handles all the record-keeping and calculation behind the scenes, delivering narrative and illustrations so you can stay immersed in the story world.

  • Easy to Start, Pause, Pick Back Up: you already know how to “operate” a book and we remind you of controls. Pause for real world interruptions and later just pick right up where you left off. Easy to come back later—everything you’ve done has written a story you can reread. Game waits for response. Play for five hours or five minutes; pause to deal with real-life.

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