A Halfling, a Gnome, and an Orc are running away from the city guard in Port Blacksand when they come to a thick wood on the outskirts of the city. They each decide to hide by climbing a tree.

When the Troll Guardsmen arrive, they go to the first tree where the Halfling is hiding and shout, "We know you're up there, come down!"
The Halfling, thinking fast, says, "Tweet, tweet, tweet!"

The Guardsmen, thinking that it's a bird, move on to the next tree where the Gnome is hiding and once again shout, "We know you're up there, come down!"
The Gnome, thinking fast, says, "Whoo, whoo, whoo!"

The Guardsmen, thinking that it's an owl, move on to the next tree where the Orc is hiding and once again shout, "We know you're up there, come down!"
The Orc thinks for a while and then says, "Moo, moo, moo..."

Rumors of a new Archmage rising to power in the Old World continue to circulate across the Western Ocean...

Sargon the Black has been defeated at Kaad by the combined forces of Kadd and surrounding villages. The infamous adventurers' Jerek Stormgard, Axel Wolfric, Baradas Rangor, Gordo Brondwyn, Aspen Darkfire and Grimbold Tornhelm are rumoured to have been responsible for defeating the evil threat.

Anvar the Barbarian who was one of the player-chracters in Legend of Zagor was also the first ever D&D character that was created by Ian Livingstone in 1975!!!

Some of the characters illustrated in Deathtap Dungeon were drawn from photos taken by by Ian Livingstone, e.g. the old man in para 187, and the crowd and entrance illustration of the Background introduction.

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Which of these creatures of evil would win in a battle to the death?
Zharradan Marr
Balthus Dire
Oldoran Zagor
Razaak
Shareella
Malbordus
Sukumvit
The Archmage
Lord Azzur
Agglax

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Which magic spell system do you prefer?
Sorcery!
Citadel of Chaos

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How long have you been reading Fighting Fantasy?
- Under 5 Years
- 5 - 9 Years
- 10 - 14 Years
- 15 - 18 Years
- 20 Years

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All of our Gamebooks are popular and if our FFG Forum is anything to go by you all like nothing more than attempting to write your own. With this in mind, we have decided to start collecting and presenting your own Adventure Moments!

Whatever your favorite Fighting Fantasy™ Gamebook is, we want to hear your ideas on how the ending or certain paragraphs could be edited to make the adventure more difficult or more fun. Post your ideas to us and we'll launch a new area presenting the best!

ADVENTURE GAMEBOOK RULES: A Guide to Fighting Fantasy™ PAGE 4

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This section contains a guide to the core Official Fighting Fantasy rules that are needed to play the amateur online Gamebooks. Use the rules to generate your SKILL, STAMINA and LUCK and determine SKILL, LUCK and ATTACK COMBAT rolls.

USING LUCK IN BATTLES

In certain paragraphs of the adventure, you will be told to Test your Luck and will be told the consequences of your being Lucky or Unlucky. However, in battles you always have the option of using your LUCK either to inflict a more serious wound on a creature you have just wounded, or to minimise the effects of a wound the creature has inflicted on you.

If you have just wounded the creature, you may Test your Luck as described previous. If you are Lucky, you have inflicted a severe wound and may deduct an extra 2 points from the creature's STAMINA score. However, if you are Unlucky, the wound was a mere graze and you must restore 1 point to the creature's STAMINA (i.e. instead of scoring the normal 2 points of damage, you now only score 1).

If the creature has wounded you, you may Test your Luck to try to minimise the wound. If you are Lucky, your opponent’s blow only grazes you; deduct only 1 point from your STAMINA. If you are you have managed to avoid the full damage of the blow. Restore 1point of STAMINA (i.e. instead of doing 2 points of damage it has done only 1). If you are Unlucky, you have taken a more serious blow. Subtract 1 extra STAMINA point.

Remember that you must subtract 1 point from your LUCK score each time you Test your Luck.

RESTORING SKILL, STAMINA and LUCK

SKILL

Your SKILL score will not change much during your adventure. Occasionally, a paragraph may give you instructions to increase or decrease your SKILL score. A magic weapn may increase your SKILL, but remember that only one weapon can be used at a time! You cannot claim 2 SKILL bonuses for carrying 2 Magic Swords. Your SKILL score can never exceed its Initial value unless specifically instructed.

 

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