ADVENTURE GAMEBOOK RULES:
A Guide to Fighting Fantasy™ PAGE 3
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This
section contains a guide to the core Official Fighting Fantasy™
rules that are needed to play the amateur online Gamebooks.
Use the rules to generate your SKILL, STAMINA and LUCK and determine
SKILL, LUCK and ATTACK COMBAT rolls.
FIGHTING MORE THAN ONE
CREATURE
If you come across more than one creature in
a particular encounter, the instructions on that paragraph will
tell you how to handle the battle. Sometimes you will fight
each one in turn.
LUCK
At various times during your adventure, either
in battles or when you come across situations in which you could
either be Lucky or Unlucky (details of these are given in the
relevant paragraphs themselves), you may call on your LUCK to
make the outcome more favourable. But beware! Using LUCK is
a risky business and, if you are unlucky, the results could
be disastrous.
The procedure for using your luck is as follows:
1. Click the ROLL DICE button once for yourself.
If the number rolled is equal or less than your current LUCK
score, you have been Lucky and the result will go in your favour.
If the number rolled is higher than your current LUCK score,
you have been Unlucky and you will be penalised.
This procedure is known as Testing your
Luck. Each time you Test your Luck, you must subtract
1 point from your current LUCK score. Thus, you will soon realise
that, the more you rely on your LUCK, the more risky this procedure
will become.