A Halfling, a Gnome, and an Orc are running away from the city guard in Port Blacksand when they come to a thick wood on the outskirts of the city. They each decide to hide by climbing a tree.

When the Troll Guardsmen arrive, they go to the first tree where the Halfling is hiding and shout, "We know you're up there, come down!"
The Halfling, thinking fast, says, "Tweet, tweet, tweet!"

The Guardsmen, thinking that it's a bird, move on to the next tree where the Gnome is hiding and once again shout, "We know you're up there, come down!"
The Gnome, thinking fast, says, "Whoo, whoo, whoo!"

The Guardsmen, thinking that it's an owl, move on to the next tree where the Orc is hiding and once again shout, "We know you're up there, come down!"
The Orc thinks for a while and then says, "Moo, moo, moo..."

Rumors of a new Archmage rising to power in the Old World continue to circulate across the Western Ocean...

Sargon the Black has been defeated at Kaad by the combined forces of Kadd and surrounding villages. The infamous adventurers' Jerek Stormgard, Axel Wolfric, Baradas Rangor, Gordo Brondwyn, Aspen Darkfire and Grimbold Tornhelm are rumoured to have been responsible for defeating the evil threat.

Anvar the Barbarian who was one of the player-chracters in Legend of Zagor was also the first ever D&D character that was created by Ian Livingstone in 1975!!!

Some of the characters illustrated in Deathtap Dungeon were drawn from photos taken by by Ian Livingstone, e.g. the old man in para 187, and the crowd and entrance illustration of the Background introduction.

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Which of these creatures of evil would win in a battle to the death?
Zharradan Marr
Balthus Dire
Oldoran Zagor
Razaak
Shareella
Malbordus
Sukumvit
The Archmage
Lord Azzur
Agglax

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Which magic spell system do you prefer?
Sorcery!
Citadel of Chaos

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How long have you been reading Fighting Fantasy?
- Under 5 Years
- 5 - 9 Years
- 10 - 14 Years
- 15 - 18 Years
- 20 Years

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All of our Gamebooks are popular and if our FFG Forum is anything to go by you all like nothing more than attempting to write your own. With this in mind, we have decided to start collecting and presenting your own Adventure Moments!

Whatever your favorite Fighting Fantasy™ Gamebook is, we want to hear your ideas on how the ending or certain paragraphs could be edited to make the adventure more difficult or more fun. Post your ideas to us and we'll launch a new area presenting the best!

ADVENTURE GAMEBOOK RULES: A Guide to Fighting Fantasy™ PAGE 3

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This section contains a guide to the core Official Fighting Fantasy rules that are needed to play the amateur online Gamebooks. Use the rules to generate your SKILL, STAMINA and LUCK and determine SKILL, LUCK and ATTACK COMBAT rolls.

FIGHTING MORE THAN ONE CREATURE

If you come across more than one creature in a particular encounter, the instructions on that paragraph will tell you how to handle the battle. Sometimes you will fight each one in turn.

LUCK

At various times during your adventure, either in battles or when you come across situations in which you could either be Lucky or Unlucky (details of these are given in the relevant paragraphs themselves), you may call on your LUCK to make the outcome more favourable. But beware! Using LUCK is a risky business and, if you are unlucky, the results could be disastrous.

The procedure for using your luck is as follows:

1. Click the ROLL DICE button once for yourself. If the number rolled is equal or less than your current LUCK score, you have been Lucky and the result will go in your favour. If the number rolled is higher than your current LUCK score, you have been Unlucky and you will be penalised.

This procedure is known as Testing your Luck. Each time you Test your Luck, you must subtract 1 point from your current LUCK score. Thus, you will soon realise that, the more you rely on your LUCK, the more risky this procedure will become.

 

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