A Halfling, a Gnome, and an Orc are running away from the city guard in Port Blacksand when they come to a thick wood on the outskirts of the city. They each decide to hide by climbing a tree.

When the Troll Guardsmen arrive, they go to the first tree where the Halfling is hiding and shout, "We know you're up there, come down!"
The Halfling, thinking fast, says, "Tweet, tweet, tweet!"

The Guardsmen, thinking that it's a bird, move on to the next tree where the Gnome is hiding and once again shout, "We know you're up there, come down!"
The Gnome, thinking fast, says, "Whoo, whoo, whoo!"

The Guardsmen, thinking that it's an owl, move on to the next tree where the Orc is hiding and once again shout, "We know you're up there, come down!"
The Orc thinks for a while and then says, "Moo, moo, moo..."

Rumors of a new Archmage rising to power in the Old World continue to circulate across the Western Ocean...

Sargon the Black has been defeated at Kaad by the combined forces of Kadd and surrounding villages. The infamous adventurers' Jerek Stormgard, Axel Wolfric, Baradas Rangor, Gordo Brondwyn, Aspen Darkfire and Grimbold Tornhelm are rumoured to have been responsible for defeating the evil threat.

Anvar the Barbarian who was one of the player-chracters in Legend of Zagor was also the first ever D&D character that was created by Ian Livingstone in 1975!!!

Some of the characters illustrated in Deathtap Dungeon were drawn from photos taken by by Ian Livingstone, e.g. the old man in para 187, and the crowd and entrance illustration of the Background introduction.

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Which of these creatures of evil would win in a battle to the death?
Zharradan Marr
Balthus Dire
Oldoran Zagor
Razaak
Shareella
Malbordus
Sukumvit
The Archmage
Lord Azzur
Agglax

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Which magic spell system do you prefer?
Sorcery!
Citadel of Chaos

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How long have you been reading Fighting Fantasy?
- Under 5 Years
- 5 - 9 Years
- 10 - 14 Years
- 15 - 18 Years
- 20 Years

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All of our Gamebooks are popular and if our FFG Forum is anything to go by you all like nothing more than attempting to write your own. With this in mind, we have decided to start collecting and presenting your own Adventure Moments!

Whatever your favorite Fighting Fantasy™ Gamebook is, we want to hear your ideas on how the ending or certain paragraphs could be edited to make the adventure more difficult or more fun. Post your ideas to us and we'll launch a new area presenting the best!

ADVENTURE GAMEBOOK RULES: A Guide to Fighting Fantasy™ PAGE 2

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This section contains a guide to the core Official Fighting Fantasy rules that are needed to play the amateur online Gamebooks. Use the rules to generate your SKILL, STAMINA and LUCK and determine SKILL, LUCK and ATTACK COMBAT rolls.

BATTLES

You will often come across paragraphs in the adventure, which instruct you to fight a creature of some sort. An option to flee may be given, but if not – or if choose to attack the creature anyway – you must resolve the battle as described below.

First, record the opponent’s SKILL and STAMINA scores in the first empty Encounter box on your online Adventure Sheet. The scores for each opponent or creature are given in the adventure each time you have an encounter.

The sequence of combat is then:

1. Click the ROLL DICE button once for the creature. Add its SKILL score. This total is the creature's Attack Strength.

2. Click the ROLL DICE button once for yourself. Add the number rolled to your current SKILL score. This total is your Attack Strength.

3. If your Attack Strength is higher than that of the creature, you have wounded it. Proceed to step 4. If the creatures' Attack Strength is higher than yours is, it has wounded you. Proceed to step 5. If both Attack Strength totals are the same, you have avoided each other’s blows – start the next Attack Round from steps 1 above.

4. You have wounded the creature; so subtract 2 points from its STAMINA score. You may use LUCK here to do additional damage (see next). Proceed to step 7.

5. The creature has wounded you; so subtract 2 points from your own current STAMINA score. Again, you may use LUCK to reduce the loss of STAMINA (see next). Proceed to step 7.

6. Make the appropriate adjustments to either the creature's or your own STAMINA scores (and your LUCK score if you used LUCK – see next).

7. Begin the next Attack Round, by repeating steps 1-6. This sequence continues until the STAMINA score of either you or the creature you are fighting has been reduced to zero (death). If your opponent dies, you are free to continue with your adventure. If you die, your adventure ends and you must start all over again by creating a new character.

 

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