ADVENTURE GAMEBOOK RULES:
A Guide to Fighting Fantasy™ PAGE 1
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This
section contains a guide to the core Official Fighting Fantasy™
rules that are needed to play the amateur online Gamebooks.
Use the rules to generate your SKILL, STAMINA and LUCK and determine
SKILL, LUCK and ATTACK COMBAT rolls.
INTRODUCTION - FIGHTING
MONSTERS
Before embarking on your adventure, you must
first determine your own strengths and weaknesses.
Use the dice upon the online amateur adventure
page to determine your initial SKILL, STAMINA and LUCK scores.
On the online adventure page - to the right - you will find
an Adventure Sheet, which you may use to record the details
of an adventure. On it, you will find boxes for recording your
SKILL, STAMINA and LUCK scores.
SKILL, STAMINA and LUCK
Click the ROLL DICE button. Choosing the first
die add 6 to the number rolled and enter this total in the left
Initial SKILL box on the Adventure Sheet. The right box you
will use to keep a track of your current scores during the adventure.
Click the ROLL DICE button. Add 12 to the numbers
rolled and enter this total in the left Initial Stamina box
on the Adventure Sheet. The right box you will use to keep a
track of your current scores during the adventure.
Click the ROLL DICE button. Choosing the first
die add 6 to the number rolled and enter this total in the left
Initial LUCK box on the Adventure Sheet. The right box you will
use to keep a track of your current scores during the adventure.
For reasons that will be explained below, SKILL,
STAMINA and LUCK scores change constantly during the adventure.
You must keep an accurate record of these scores, and for this
reason, you are advised to ensure you remember to ammend only
the right CURRENT SCORES boxes. However, never rub
out your Initial scores, except on those very rare occasions
when the text specifically tells you so.
Although you may be rewarded additional SKILL,
STAMINA and LUCK points, these totals may never exceed your
initial Scores, except on very rare occasions, when
you will instructed on a particular paragraph.
Your SKILL reflects your swordsmanship and general
fighting expertise; the higher the better.
Your STAMINA score reflects your general constitution, your
will to survive, your determination and overall fitness; the
higher your STAMINA score, the longer you will be able to survive.
Your LUCK score indicates how naturally lucky a person you are.
Luck – and magic – are facts of life in the fantasy
kingdoms you are about to explore.