A Halfling, a Gnome, and an Orc are running away from the city guard in Port Blacksand when they come to a thick wood on the outskirts of the city. They each decide to hide by climbing a tree.

When the Troll Guardsmen arrive, they go to the first tree where the Halfling is hiding and shout, "We know you're up there, come down!"
The Halfling, thinking fast, says, "Tweet, tweet, tweet!"

The Guardsmen, thinking that it's a bird, move on to the next tree where the Gnome is hiding and once again shout, "We know you're up there, come down!"
The Gnome, thinking fast, says, "Whoo, whoo, whoo!"

The Guardsmen, thinking that it's an owl, move on to the next tree where the Orc is hiding and once again shout, "We know you're up there, come down!"
The Orc thinks for a while and then says, "Moo, moo, moo..."

Rumors of a new Archmage rising to power in the Old World continue to circulate across the Western Ocean...

Sargon the Black has been defeated at Kaad by the combined forces of Kadd and surrounding villages. The infamous adventurers' Jerek Stormgard, Axel Wolfric, Baradas Rangor, Gordo Brondwyn, Aspen Darkfire and Grimbold Tornhelm are rumoured to have been responsible for defeating the evil threat.

Anvar the Barbarian who was one of the player-chracters in Legend of Zagor was also the first ever D&D character that was created by Ian Livingstone in 1975!!!

Some of the characters illustrated in Deathtap Dungeon were drawn from photos taken by by Ian Livingstone, e.g. the old man in para 187, and the crowd and entrance illustration of the Background introduction.

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Which of these creatures of evil would win in a battle to the death?
Zharradan Marr
Balthus Dire
Oldoran Zagor
Razaak
Shareella
Malbordus
Sukumvit
The Archmage
Lord Azzur
Agglax

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Which magic spell system do you prefer?
Sorcery!
Citadel of Chaos

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How long have you been reading Fighting Fantasy?
- Under 5 Years
- 5 - 9 Years
- 10 - 14 Years
- 15 - 18 Years
- 20 Years

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All of our Gamebooks are popular and if our FFG Forum is anything to go by you all like nothing more than attempting to write your own. With this in mind, we have decided to start collecting and presenting your own Adventure Moments!

Whatever your favorite Fighting Fantasy™ Gamebook is, we want to hear your ideas on how the ending or certain paragraphs could be edited to make the adventure more difficult or more fun. Post your ideas to us and we'll launch a new area presenting the best!

ADVENTURE GAMEBOOK RULES: A Guide to Fighting Fantasy™ PAGE 1

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This section contains a guide to the core Official Fighting Fantasy rules that are needed to play the amateur online Gamebooks. Use the rules to generate your SKILL, STAMINA and LUCK and determine SKILL, LUCK and ATTACK COMBAT rolls.

INTRODUCTION - FIGHTING MONSTERS

Before embarking on your adventure, you must first determine your own strengths and weaknesses.

Use the dice upon the online amateur adventure page to determine your initial SKILL, STAMINA and LUCK scores. On the online adventure page - to the right - you will find an Adventure Sheet, which you may use to record the details of an adventure. On it, you will find boxes for recording your SKILL, STAMINA and LUCK scores.

SKILL, STAMINA and LUCK

Click the ROLL DICE button. Choosing the first die add 6 to the number rolled and enter this total in the left Initial SKILL box on the Adventure Sheet. The right box you will use to keep a track of your current scores during the adventure.

Click the ROLL DICE button. Add 12 to the numbers rolled and enter this total in the left Initial Stamina box on the Adventure Sheet. The right box you will use to keep a track of your current scores during the adventure.

Click the ROLL DICE button. Choosing the first die add 6 to the number rolled and enter this total in the left Initial LUCK box on the Adventure Sheet. The right box you will use to keep a track of your current scores during the adventure.

For reasons that will be explained below, SKILL, STAMINA and LUCK scores change constantly during the adventure. You must keep an accurate record of these scores, and for this reason, you are advised to ensure you remember to ammend only the right CURRENT SCORES boxes. However, never rub out your Initial scores, except on those very rare occasions when the text specifically tells you so.

Although you may be rewarded additional SKILL, STAMINA and LUCK points, these totals may never exceed your initial Scores, except on very rare occasions, when you will instructed on a particular paragraph.

Your SKILL reflects your swordsmanship and general fighting expertise; the higher the better. Your STAMINA score reflects your general constitution, your will to survive, your determination and overall fitness; the higher your STAMINA score, the longer you will be able to survive. Your LUCK score indicates how naturally lucky a person you are. Luck – and magic – are facts of life in the fantasy kingdoms you are about to explore.

 

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