COMPETITION 3: Tricks
n' Traps
Win Fighting Fantasy™ Books
All the Fighting Fantasy™ Gamebooks have
some pretty terrifying creatures that you may encounter on your
travels. How many of you read the Warlock of Firetop Mountain
and discovered the portcullis levers, or even worse fell to
the many devious traps and puzzles in Baron Sukumvit's deadily
Deathtrap Dungeon in both the Gamebook Deathtrap Dungeon and
the Trial of Champions?
TRAP 1 : - The pit behind the door!
by Jane McLuskie
As you quietly step around the dead chaos warriors
you see a door, you approach the door stopping every few steps,
to check everything is ok. you get to the door and put your
ear to it, and hear nothing, you try opening the door but it
is locked.
To try and slam it down Test your Luck. If you
are Lucky the door slams open and you stop before falling in
a deep pit. If you are Unlucky, the door slams open and you
fall down the pit. If you don't fall in turn to 12. If you did
fall in you better watch your feet on your next adventure, because
this one has ended.
TRAP 2: - Devious ambush! by Samuel
Dundee
Two women are being attacked by two bandits
(you can't see their face) and one of them shouts out to you
that if you help them they will make you rich. You have a choice
of helping them or not.
If you chose not to help them you go away feeling sorry (take
away two Luck points). If you help them you find that the women
aren't women but are in fact two MORE bandits dressed up .So
now you are surrounded by four bandits.
1. SKILL 7 STAMINA 6
2. SKILL 9 STAMINA 5
3. SKILL 5 STAMINA 9
4. SKILL 6 STAMINA 6
TRAP 3: - Book trap! by Chris Maddix
- aged 13
Found only in dungeons of massive size, on a
podium in a gigantic chamber, is a book that appears to contain
a complete map of the dungeon plus how to get past its various
creatures and other traps. However, on attempting to take it,
the spell on it starts a chain reaction:
1) A cage falls down from above the podium that
had previously had an Invisibility Charm placed on it. Unless
the person who tried to take it is very nimble, they'll become
trapped. Upon further searching around the cage, they'll find
a key but no keyhole.
2) The whole room around the cage will turn out to be a massive
pit. Any other members of the party will be dropped into a pit
full of bones and straw. The only way out is to have an artifact
that can blast through force-fields like the one that's directly
over said pit.
3) The doors out will lock. This isn't such a big problem, assuming
that a member of the party can unlock doors, magical or otherwise.
4) The bars are just wide enough to squeeze the book out, but
when it is opened, it is found to be blank apart from a few
half-crushed Fire Imps. If those are defeated, then any further
attempts to leaf through the book will activate a spell that
makes the edges razor-sharp for some fairly nasty paper-cuts.
The Joint Winners are John and Becky ? Please
send us your full names and addresses so we can send out your
prize.
Heart
of the Dungeon by Chris John Picot - Ruined
Tomb by Becky.