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How long have you been reading Fighting Fantasy™?

- Under 5 Years
- 5 - 9 Years
- 10 - 14 Years
- 15 - 18 Years
- 20 Years

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How many Gamebooks do you own?

Wizard - 1 to 5
Wizard - 6 to 10
Wizard - 11 to 15
Wizard - 16 to 20
All the Wizard books
Original - 1 to 20
Original - 21 to 40
Original - 41 to 59
All the Original books

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All of our Gamebooks are popular and if our FFG Forum is anything to go by you all like nothing more than attempting to write your own. With this in mind, we have decided to start collecting and presenting your own Adventure Moments!

Whatever your favorite Fighting Fantasy™ Gamebook is, we want to hear your ideas on how the ending or certain paragraphs could be edited to make the adventure more difficult or more fun. Post your ideas to us and we'll launch a new area presenting the best!

COMPETITION 3: Tricks n' Traps
Win Fighting Fantasy™ Books

All the Fighting Fantasy™ Gamebooks have some pretty terrifying creatures that you may encounter on your travels. How many of you read the Warlock of Firetop Mountain and discovered the portcullis levers, or even worse fell to the many devious traps and puzzles in Baron Sukumvit's deadily Deathtrap Dungeon in both the Gamebook Deathtrap Dungeon and the Trial of Champions?

TRAP 1 : - The pit behind the door! by Jane McLuskie

As you quietly step around the dead chaos warriors you see a door, you approach the door stopping every few steps, to check everything is ok. you get to the door and put your ear to it, and hear nothing, you try opening the door but it is locked.

To try and slam it down Test your Luck. If you are Lucky the door slams open and you stop before falling in a deep pit. If you are Unlucky, the door slams open and you fall down the pit. If you don't fall in turn to 12. If you did fall in you better watch your feet on your next adventure, because this one has ended.

TRAP 2: - Devious ambush! by Samuel Dundee

Two women are being attacked by two bandits (you can't see their face) and one of them shouts out to you that if you help them they will make you rich. You have a choice of helping them or not.
If you chose not to help them you go away feeling sorry (take away two Luck points). If you help them you find that the women aren't women but are in fact two MORE bandits dressed up .So now you are surrounded by four bandits.

1. SKILL 7 STAMINA 6
2. SKILL 9 STAMINA 5
3. SKILL 5 STAMINA 9
4. SKILL 6 STAMINA 6

TRAP 3: - Book trap! by Chris Maddix - aged 13

Found only in dungeons of massive size, on a podium in a gigantic chamber, is a book that appears to contain a complete map of the dungeon plus how to get past its various creatures and other traps. However, on attempting to take it, the spell on it starts a chain reaction:

1) A cage falls down from above the podium that had previously had an Invisibility Charm placed on it. Unless the person who tried to take it is very nimble, they'll become trapped. Upon further searching around the cage, they'll find a key but no keyhole.
2) The whole room around the cage will turn out to be a massive pit. Any other members of the party will be dropped into a pit full of bones and straw. The only way out is to have an artifact that can blast through force-fields like the one that's directly over said pit.
3) The doors out will lock. This isn't such a big problem, assuming that a member of the party can unlock doors, magical or otherwise.
4) The bars are just wide enough to squeeze the book out, but when it is opened, it is found to be blank apart from a few half-crushed Fire Imps. If those are defeated, then any further attempts to leaf through the book will activate a spell that makes the edges razor-sharp for some fairly nasty paper-cuts.

The Joint Winners are John and Becky ? Please send us your full names and addresses so we can send out your prize.

Heart of the Dungeon by Chris John Picot - Ruined Tomb by Becky.

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