Competition
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How long have you been reading Fighting Fantasy™?

- Under 5 Years
- 5 - 9 Years
- 10 - 14 Years
- 15 - 18 Years
- 20 Years

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How many Gamebooks do you own?

Wizard - 1 to 5
Wizard - 6 to 10
Wizard - 11 to 15
Wizard - 16 to 20
All the Wizard books
Original - 1 to 20
Original - 21 to 40
Original - 41 to 59
All the Original books

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All of our Gamebooks are popular and if our FFG Forum is anything to go by you all like nothing more than attempting to write your own. With this in mind, we have decided to start collecting and presenting your own Adventure Moments!

Whatever your favorite Fighting Fantasy™ Gamebook is, we want to hear your ideas on how the ending or certain paragraphs could be edited to make the adventure more difficult or more fun. Post your ideas to us and we'll launch a new area presenting the best!

COMPETITION 3: Tricks n' Traps
Win Fighting Fantasy™ Books

All the Fighting Fantasy™ Gamebooks have some pretty terrifying creatures that you may encounter on your travels. How many of you read the Warlock of Firetop Mountain and discovered the portcullis levers, or even worse fell to the many devious traps and puzzles in Baron Sukumvit's deadily Deathtrap Dungeon in both the Gamebook Deathtrap Dungeon and the Trial of Champions?

WHAT ARE TRAPS?

Traps are often the most common obstacles that an Adventurer will face in the Fighting Fantasy series and you will often need a great deal of Luck and the use of initiative and intelligence to survive. Often events or encounters in many Fighting Fantasy™ adventures may cause death or serious injury to your hero. Many of these encounters with traps will often be found in locations laced with these (especially in dungeons, tombs, underground lairs or cavern systems belonging to thieves, pirates, evil warlocks, necromancers or sorcerers). Traps are often triggered in many different types of ways and we want to see original examples of these by our amateur designers. You could have a trap that opens some form of trap door? A trap that is a trap door? How about a booby tap or passage trap? What about a compicated puzzle or devious risslebased trap? The options are endless...

During September and October 2003 we are launching a new competition. Do you have an idea for a gruesome Fighting Fantasy™ trap? We would like to see your creations and are offering – a signed A2 poster by Mel Grant as a prize. Send us your description and design of a trap that could exist in a ruined tomb or dungeon. We will publish the best of the monsters on the site in the future, and age will be taken into account. The Closing date of this competition is the 1st November 2003.

HOW TO ENTER

You may use any medium you like to design your traps and entries will be judged on both artistic/written merit as well as originality. If you have any queries regarding the competition please email ffcompetition@fightingfantasygamebooks.com Send your completed entries via email above or to:

Fighting Fantasy™ Trap Competition,
Wizard Books,
Grange Rd,
Duxford, Cambridge
CB2 4QF, UK

It is advised that you use a recorded delivery or similar since no responsibility can be taken for lost entries. Please remember to include the following details:

1. Your name
2. Your full postal address, with postcode
3. Your email address, if you have one
4. Your age
5. Where you first saw this competition advertised

Closing date: 1st November 2003

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